Trenchbroom - Quake like Editor with .obj Export

3rd party tools like asset generators, editors.
5 posts Page 1 of 1
Posts: 46
Joined: Thu Feb 05, 2015 8:50 pm
by J0linar » Thu Mar 24, 2016 11:56 pm
Hey folks,
Trenchbroom is what one would call a radiant/quake like editor, it feels much more intuitive, more like working in a 3d programm....
but yaa should try it for urself.

make sure you Download Trenchbroom 2
supported platforms are:

Mac OS X
Linux DEB Packages
Linux RPM Packages

Now what could one do with it for T3D, well create your level, export it as .obj and get it into your fav 3dapp, the imported .obj is clean and you can create modular environments or simply the ground work for your level in trenchbroom.

Post some pics of your Trenchbroom to T3D work,
thanks and cya
Jason Campbell
Posts: 362
Joined: Fri Feb 13, 2015 2:51 am
by Jason Campbell » Fri Mar 25, 2016 7:05 pm
Thanks for the heads up. Looks very cool. Will check it out.
Posts: 49
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Sun Mar 27, 2016 8:53 am
downloaded and had a try.
i have no experience with quake map editing, and i found i am stupid enough to can't understand the usage of it.
didn't find a tutorial. the interface is not intuitive for beginner torque user without a tutorial or some document.
Posts: 61
Joined: Thu Aug 27, 2015 6:13 pm
by thunder » Sun May 08, 2016 2:30 pm
just a little offtopic (sorry) but also GTKRadiant 1.5 have obj export...
and atleast there is tutorials...
Posts: 444
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Feb 22, 2018 4:42 pm
After several release candidates since a year ago, TrenchBroom 2.0.0 was released.

New Trailer:

And new video tutorials was released too.


More videos here: ... maQ/videos
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