Jeep-like Vehicle with Mounted Gun and Headlamps

Graphical resources like models and images.
6 posts Page 1 of 1
Jason Campbell
Posts: 362
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Fri Mar 04, 2016 2:03 am
Download includes some source files and installation instructions.
https://www.mediafire.com/?ldiiahyr2di85l0

A jeep that I created as a learning experience in modeling and to further understand the WheeledVehicle class. You are free to use this in any way you want. It's messy and not optimized, so there is much that could be improved. The gun is just a variant of the turret but with an offset that I tried to make it possible to mow down enemies. It didn't work too well and is kind of useless. My first thought was an arcade type vehicle shooter. Hope it is useful anyway and I think it's pretty cool. If you do use it, the only constraint is that the gun sound is CC Attribution 3, which means you can just drop the included credit.txt in with any distribution. Have fun.


Duion
Posts: 1636
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Mar 04, 2016 2:11 pm
Seems to work fine except the gun, I may use it as a new placeholder in my game, I already use your shotgun model as placeholder.

I wonder if it is possible to have a rotating turret on a vehicle. Maybe as a separate object mounted to the vehicle, with an additional mountpoint to mount the player behind it.
Jason Campbell
Posts: 362
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sat Mar 05, 2016 3:55 am
I looked into that because I really wanted to be able to switch to the jeep gun but unfortunately Paul Dana's Turrets and AI Turrets resource code is lost to time(dead link). It does seem like it should be possible with TurretShape but no one else seems to do that, I can't find any info or examples. I also thought it would be funny to mount an AITurret to it. Anyway I had to step away from it.
seppgirty
Posts: 13
Joined: Sat Jul 04, 2015 8:28 pm
 
by seppgirty » Fri Mar 18, 2016 11:35 pm
Amazing work on the jeep Jason. Very generous of you to share. It takes a lot of work to get models into torque. It's a shame no one takes the time to post a simple comment on these boards.
Jason Campbell
Posts: 362
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Tue Mar 22, 2016 4:58 am
Thanks, I appreciate that. For me it was a great learning experience and if it's useful to someone else then all the better.
deathbravo
Posts: 49
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Thu Mar 24, 2016 3:28 am
Jason's resource is good tutorial.
I learned making FP gun animation through Jason's shotgun.
thanks
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