Just a quick update. My PR has recently been merged with 4.0 so it now supports C# interop!
I'm still working on a separate branch for the C# projects, mostly because I'm looking at CMake integration.
I have a new working example: https://github.com/lukaspj/T3DSharp-CoinCollection
It now closely resembles working with stock T3D modules like the FPSGameplay, there is a how-to in the README.
It runs off of this special branch: https://github.com/lukaspj/Torque3D/tre ... proj-style
Which does two things:
- Renames TorqueScript file extension from .cs to .ts
- Adds a C# Module to CMake