myFunProject_01

10 posts Page 1 of 1
fLUnKnhaXYU
Posts: 81
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Sat Jul 13, 2019 3:18 am
This shows-off a little fun Ive been having while learning T3D V3.xx , this is v3.9 . The models use only a diffuse color
and a normal and specular map , for now . The human characters are made using with MakeHuman v 1.1.1 and use the BVH
armature for motion cature animations , such as CMU Hahne Conversion , then exported to DAE with Blender 2.79 . Normal
maps and the like are made with GIMP 2.8 and the InsaneBump plug-in . I thought that maybe someone would get a kick out
of it for some reason .

Image

Image
Duion
Posts: 1335
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sat Jul 13, 2019 10:17 am
So what is it? Does it have any functionality?
fLUnKnhaXYU
Posts: 81
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Sun Jul 14, 2019 1:40 am
Duion , Its whatever comes with v3.9 binary . Those are playerClass human characters and tanks are wheeledVehicle . Though everything here is quite basic , a root and run animation , mount zero for vehicle pilot and collision boxes . You can see the Cheetah tires , I'm going to keep the visible wheels and axles to represent the old plastic toy look .
fLUnKnhaXYU
Posts: 81
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Sun Jul 14, 2019 2:06 am
Although the turrets in the first pictures are non-functioning , heres a picture of an aiTurret mounted to a wheeled vehicle . That mounted weapon is the cheetah double barrel turret . This is how I plan to set up the 2 toy tanks to work
Image
Caleb
Posts: 24
Joined: Tue Feb 10, 2015 5:01 pm
by Caleb » Sun Jul 14, 2019 4:33 pm
I like the plastic toy look you have going on. Keep on learning and keep on having fun!
Duion
Posts: 1335
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Jul 16, 2019 8:15 pm
Why are the trees 2D? You are using Torque3D.
NekoDemon117
Posts: 38
Joined: Thu Feb 19, 2015 1:09 pm
by NekoDemon117 » Tue Jul 16, 2019 8:47 pm
The trees only need to be 2d in the backdrop outside of the player bounds. Trees in the play area should all be 3d models.

2d is only really (properly) used in the play area for grass, other similar foliage, and very small shrubbery.
Duion
Posts: 1335
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Jul 16, 2019 8:50 pm
The LODing or imposterization of the trees is handled automatically in the engine, so in the background they will automatically turn into 2D models, maybe he set it up wrong.
fLUnKnhaXYU
Posts: 81
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Wed Jul 17, 2019 1:10 am
Duion , NekoDemon117 ,
Those trees are just 1 quad planes . I might make a criss-crossing model with 2 quads .,

Caleb , Im glad that you like it . Im having more and more fun with it as I continue to learn ..
fLUnKnhaXYU
Posts: 81
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Wed Jul 17, 2019 1:13 am
here are a couple more pictures i have of these ,
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Image

These are 2 AiPlayer on a navmesh following my player
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