Jeff , can we have some news about the 4.0 release ?
It was almost here but not usable at least for me, i would expect some new releases with bug fixes.
About Torque 4, perhaps the goal is not the good one.
Why a very small team should try to compete with triple A engines delivering big each semester ? It is not crazy ?
What about focusing on the indie market and indie graphics ?
Most indie games uses simple or alternative graphic styles, not very realistic, they don't use terrain or ocean systems.
Instead they need to be able ot customize graphics and ligthing with shaders and they create their own graphic styles.
This could result in making a small new version of Torque 3D without the water and system terrain, that could be fully based on entity system, fully shader customizable and supporting a very popular language like C# and make it grow adding new things step by step ?
Perhaps Torque 4 need to shift goals from trying to grow as big realistic 3D engine, to small but very usable and customizable engine.
Torque never really took off, because the direction and goals was not the good ones perhaps or the task was (or is) too big.
Perhaps it's time to change goals and vision for Torque 3D (outside of the engine technical changes).
I hope all is well for you Jeff, don't give up on Torque 4, it is almost here