As a contributor, your PR doesn't put food on my plate, nor pay my medical bills. Shipping games I make with the engine does. Assisting folks making actually and for real games with the engine via subcontract may at times do so. This isn't a sold product, we don't get shares for tossing over our work, and nobody is collecting a paycheck while trying something for a few weeks or months. We get work in turn. So no, I don't much care for a response to a 'here's what we're working on, who wants to help' post being a set of demands to start on totally different things with no offered assistance and a side order of a threat of walking if we don't do things your way.Sorry but i don't know C++ or Torque 3D specific code to be able to contribute.
Do you want only contributors to use Torque 3D and make a wish list , while scripters and users are not important ?
When scripters make a great game i think it would give lot of prize for Torque 3D demonstrating how good it could be, or all users making tutorials, i think those users are as important as people contributing.
It's important to get more and more people that are scripters not necessary C++ contributors, more people is using Torque 3D more the community will grow.
CryEngine have a great 3D engine, but their community is empty
I have a game going on in a 3D engine that has all features i listed, until Torque 3D is able to catch up i will only follow Torque 3D progress from time to time, but starting a game in Torque 3D is a no go. There is too many things that will change and we don't know how stable it will be or how good it will perform or not.
It's like the next Torque 3D development is just beginning.
You've got 4 options: exercise patience, stick to commenting on what is already in development and what is listed, start a new thread trying to recruit folks to work on what you want them to work on, or walk so the rest of us can have a productive ***mutually*** beneficial discussion.