AFX Original demo updated

Friendly conversations, and everything that doesn't fit into the other forums.
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by Bloodknight » Thu Dec 06, 2018 11:59 pm
Thankfully I had done most of this a while back, and to be fair, most of the work had been done by az, I just cleaned up a little here and there, I am posting here because I'm hoping that others have an interest in AFX and in the script side of it that provides pretty much most of a fantasy spell system, and are willing to help maintain or even advance the demo.

the repo can be found here, it works with the development branch (as of 06 Dec 18 at least), I haven't tested it against 3.9 or 3.10+. There were some changes to the GUI menu system and I'm not sure of the dates of them and whether they are in the master branch or not.
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by Steve_Yorkshire » Mon Dec 10, 2018 12:20 am
Coolio 8-)
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by Bloodknight » Thu Jan 31, 2019 5:13 pm
Current bugs,

BadBehaviour editor crash (use straight script files as workaround)
some spells trigger a 'fatal' asset that can be ignored (love that!)
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by Azaezel » Thu Jan 31, 2019 5:15 pm
seems there's a console refactor issue with

REPO: ... PG_Starter
code in particular: ... pp#L60-L94

where it looks like the intent is to feed an id, method and get back an enum, but linux is choking on the EngineUnmarshallData formation. any notions there, @ LukasPJ? Can't say I'm having much luck this end.
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