Imposter default settings

Expanding and utilizing the engine via C++.
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Duion
Posts: 1080
Joined: Sun Feb 08, 2015 1:51 am
 
  by Duion » Mon Jun 25, 2018 12:45 am
I'm trying to change the default settings the imposters get generated with, if no values are specified in the shape editor.

So I searched for the values and found them here:
https://github.com/GarageGames/Torque3D ... #L311-L317

I changed the "S32 dim = 64;" to 128 size for example, recompiled, but the result is, nothing has changed, the engine still generates 64 pixel imposters by default. How is this possible? I cannot find any other place where those values are set in the code.
Duion
Posts: 1080
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Jun 26, 2018 9:48 pm
I found the solution, the default values only apply when you import a .dae file and it converts it into a .dts file, then the default value are somehow saved in the compiled .dts model file, so you have to re-import the .dae files and then the newly set default values will apply.
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