A quick question about design

There are no stupid questions, just stupid answers.
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phanhuyen345
Posts: 1
Joined: Thu May 17, 2018 9:40 am
by phanhuyen345 » Thu May 17, 2018 10:52 am
Dont missunderstand me here, I know how to make models, have made over 100...

But I am only able to replace the lurker ingame with my model as shown here:

Image

But it doesnt work correctly and the flash is in the middle of the weapon..

Now I know about the scripts I need to make a new weapon.

But I need to know what the FP weapon needs and the TP weapon needs when it comes to extra meshes and bones and such

Could anybody please bother to help me out here :)

Thanx in advance
Phantom139
Posts: 7
Joined: Tue Feb 10, 2015 12:23 am
 
by Phantom139 » Thu May 17, 2018 3:39 pm
Hey there,

Your image link appears to not be included so we can't see it. As for the muzzle flashes, Torque has a set of four nodes that need to be placed on the model in order for the full functionality to be met with the following structure:

> TORQUENODES
>> MOUNTPOINT
>>> EJECTPOINT
>>> MUZZLEPOINT

TORQUENODES is just a container instance where other torque related nodes are stored.

MOUNTPOINT is where your character will "grab" the gun model, although additional player model related changes are needed for individual model points.

EJECTPOINT is where the clip casings are fired out of the gun.

MUZZLEPOINT is where projectiles (And the flash effect) spawn.

EDIT: Added a screenshot of the nodes.

Attachments

ModelNodes.PNG
Screen Grab of the Nodes
ModelNodes.PNG (222.19 KiB) Viewed 73 times
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