Convert FBX To DAE Via Visual Studio

3rd party tools like asset generators, editors.
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Steve_Yorkshire
Posts: 296
Joined: Tue Feb 03, 2015 10:30 pm
 
  by Steve_Yorkshire » Fri Apr 20, 2018 4:51 pm
Turns out that you can convert FBX format to a Torque3D useable DAE using Visual Studio. Also makes the DAE file Blender3D compatible with full animations, materials and everything. Only thing of note is that material diffuse and specular default to black 0 0 0 instead of white 255 255 255, apart from that everything is perfect.

:D

Read my full blog on the subject here: http://yorkshirerifles.blogspot.co.uk/2 ... using.html

tl;dr
  1. 1] Open FBX file in Visual Studio
  • 2] Save As ... and select (collada) DAE format
  • 3] ???? there is no ????
  • 4] Import into Torque3D or Blender3D
:ugeek:
Jason Campbell
Posts: 270
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sat Apr 21, 2018 12:07 am
This must be some kind of sorcery! Heh. What version of VS?
Steve_Yorkshire
Posts: 296
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Sat Apr 21, 2018 1:34 am
VS 2013 and VS 2017. And yes, sorcery!
chriscalef
Posts: 381
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Sat Apr 21, 2018 3:11 am
Wow, my brain just exploded. This is going to take a while to clean up.
Steve_Yorkshire
Posts: 296
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Fri May 25, 2018 8:17 pm
If anyone tries to import an FBX file into Blender and gets the error message about "unsupported fbx version 7500" it specifically requires Visual Studio 2017 to load into and then save out as DAE. Autodesk's own FBX converter tool predates this at 2013.
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