Mousewheel scroll event issue

Expanding and utilizing the engine via C++.
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Joined: Sat Apr 11, 2015 9:08 pm
by Happenstance » Sat Dec 30, 2017 4:40 pm
Binding a move trigger ($mvTriggerCount0, etc.) to the mousewheel zaxis seems to be bugged. Scrolling the mouse wheel causes the trigger to be constantly set (even after restarting a mission) which in turn spams whatever function it's bound to.

Could someone test this out and confirm what I'm seeing?

Code: Select all

moveMap.bind(mouse, zaxis, bunnyHop); function bunnyHop(%val) { $mvTriggerCount2++; }
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