I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees.
Ah, very cool!
Been unusually rare here in recent months also due to a rather fun side track I just stepped back from, involving a Raspberry Pi and a bunch of MPU6050 accelerometer/gyroscope chips
Oh no, you fool! Rasberry Pi is a vortex of free time!
well i think i understand what may have been lacking is catering torque3d for its intended audience may be measured. I see and think about torque has been great especially considering the leap in whats expected to be 4.0. I only mean to say that there is much consideration in terms of what may be seen from where code meets the market and to be easily included into the game script and templating elsewhere, for instance what i liked about torque when i'd first purchased it was that it were 'good networking, complete game modding engine' with torquescript. I think you need to drive enthusiasm as for the community in showcasing its ability for content in said manors.
This is true, for sure. As I've mentioned, the 'big' stuff for 4.0 will be in by years end with all the e/c stuff, the new asset pipeline, PBR. etc
At that point, I've a plot to get a proper demonstration of the engine put together, and other further examples, starter kits and stuff can for sure follow which makes it a LOT easier for people to see stuff and get excited