Hi all!
How can I implement spawner for objects on certain criteria on level load?
I know how to do it using trigger but I can't find a way to do it on level load.
Any ideas?
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function CoreGame::onMissionLoaded
Code: Select all
// Called by loadMissionStage2() once the mission is finished loading
//LogEcho("\c4CoreGame::onMissionLoaded(" SPC %game.class SPC ")");