BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Ok I've fixed the graphics panel crashing and now I am selecting NV 820 to run as the default GPU fot T3D 3.8 and 3.10. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 Ok I've fixed the graphics panel crashing and now I am selecting NV 820 to run as the default GPU fot T3D 3.8 and 3.10. ok. There is actually a way c++ engine side to force those mobile NV optimus GPU's to be enabled, if worse comes to worse i will send a modified version of T3D with that enabled for you to test. You should be able to do the same in the nvidia control panel though Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 3.8 crashes with the new NV 820 setting (via control panel)3.10 works perfectly with the new NV 820 setting (via control panel), however there is no d3d 11 option in the game options. Just D3D9. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 3.8 crashes with the new NV 820 setting (via control panel)3.10 works perfectly with the new NV 820 setting (via control panel), however there is no d3d 11 option in the game options. Just D3D9. Can i see your log file for version 3.10 when you launch just to the menu with whatever API's are reported (im guessing opengl and direct3d9 from your post above). Don't worry about 3.8, just 3.10 Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Back to crashing again.It seems the settings are unstable, so 3.10 has now began crashing for no reason :-(This is the log file for 3.10 //-------------------------- 7/27/2017 -- 21:18:52 ----- Processor Init: Intel Pentium/Celeron M, ~2.20 Ghz FPU detected MMX detected SSE detected SSE2 detected HT detected MP detected [2 cores, 4 logical, 1 physical]  Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions  Initializing platform... Input Init: keyboard0 input device created. mouse0 input device created. unknown0 input device created. unknown1 input device created. unknown2 input device created. joystick0 input device created. DirectInput enabled.  Done SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available. GFX Init: Direct 3D (version 9.x) device found Null device found  DebugDrawer Enabled! --------- Loading DIRS ---------  --------- Parsing Arguments --------- Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: Intel® HD Graphics 5500 (D3D9) Device created, setting adapter and enumerating modes Cur. D3DDevice ref count=1 Pix version detected: 3.000000 Vert version detected: 3.000000 Maximum number of simultaneous samplers: 16 Number of simultaneous render targets: 4 Hardware occlusion query detected: Yes Using Direct3D9Ex: No WMIVideoInfo: DxDiag initialized Initializing GFXCardProfiler (D3D9) o Chipset : 'INTEL' o Card : 'Intel® HD Graphics 5500' o Version : '20.19.0015.4549' - Scanning card capabilities... GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1. - Loading card profiles... - Loaded card profile core/profile/D3D9.cs - No card profile core/profile/D3D9.INTEL.cs exists - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.cs exists - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.201900154549.cs exists ShaderGen: Write permission unavailable, switching to virtualized memory storage % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Missing file: core/art/gui/customProfiles.cs! % - Initialized Core  --------- Initializing Directory: scripts --------- sfxStartup... SFXSystem::createDevice - created OpenAL device 'Generic Software' Provider: OpenAL Device: Generic Software Hardware: No Buffers: 16  --------- Initializing FPS Tutorial: Server Scripts ---------  --------- Initializing FPS Tutorial: Client Scripts ---------  --------- Initializing Lighting Systems --------- Using Advanced Lighting   -------------- Attempting to set resolution to "1280 600 false 32 60 2" Accepted Mode: --Resolution : 1280 600 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 2 -------------- GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Warning, overwriting material for: railings_tramTracks Warning, overwriting material for: moon_wglow.png Binding server port to default IP UDP initialized on port 0 GuiCanvas::setContent - Invalid control specified') % - Initializing Tools % - Initializing Tools Base findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform' findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs' findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform' findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs.edso' % - Initializing Base Editor % - Initializing World Editor % - Initializing Sketch Tool - Initializing Datablock Editor % - Initializing Debugger % - Initializing Decal Editor % - Initializing Forest Editor % - Initializing Gui Editor % - Initializing Material Editor % - Initializing Mesh Road Editor % - Initializing Mission Area Editor % - Initializing Particle Editor % - Initializing Physics Tools % - Initializing River Editor - Initializing Road and Path Editor % - Initializing Shape Editor Engine initialized... Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's --- Resetting D3D Device --- AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f940 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Time spent in toggleEditor() : 0.837 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f940 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 : file changed [art/gui/background.png] [GFXTextureManager::_onFileChanged] : File changed [art/gui/background.png] Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 : file changed [art/gui/Torque3D.png] [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png] Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 : file changed [art/gui/Torque3D.png] [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png] Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8ee0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8760 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 : file changed [art/gui/Torque3D.png] [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png] Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.125 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 : file changed [art/gui/Chinatown.png] [GFXTextureManager::_onFileChanged] : File changed [art/gui/Chinatown.png] Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8a80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8ee0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8a80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.125 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.118 s Time spent in toggleEditor() : 0.065 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Time spent in toggleEditor() : 0.123 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a765b20 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a765580 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a765580 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a7654e0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a7649a0 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a7649a0 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.121 s Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.119 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil ae54780 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil ae54780 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.125 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's --- Resetting D3D Device --- (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8800 has 2 ref's --- Resetting D3D Device --- Time spent in toggleEditor() : 0.153 s Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 (0): Unable to find object: 'Editor' attempting to call function 'close' Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a7e6300 has 2 ref's --- Resetting D3D Device --- Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's --- Resetting D3D Device --- Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 Window focus status changed: focus: 0 Using background sleep time: 200 Win32Window::WindowProc - resetting device due to window size change. Window focus status changed: focus: 1 Exporting server prefs... Exporting client prefs Exporting server prefs Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil b1044a0 has 2 ref's --- Resetting D3D Device --- Cur. D3DDevice ref count=1 Is this the right log file ? because this is the one that comes up under folder search Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Found this: //-------------------------- 8/1/2017 -- 15:19:11 ----- Processor Init: Intel Pentium/Celeron M, ~2.20 Ghz FPU detected MMX detected SSE detected SSE2 detected HT detected MP detected [2 cores, 4 logical, 1 physical]  Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions  Initializing platform... Input Init: keyboard0 input device created. mouse0 input device created. unknown0 input device created. unknown1 input device created. unknown2 input device created. joystick0 input device created. DirectInput enabled.  Done SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available. GFX Init: Direct 3D (version 9.x) device found Null device found  DebugDrawer Enabled! --------- Loading DIRS ---------  --------- Parsing Arguments --------- Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: NVIDIA GeForce 820M (D3D9) Device created, setting adapter and enumerating modes Cur. D3DDevice ref count=1 Pix version detected: 3.000000 Vert version detected: 3.000000 Maximum number of simultaneous samplers: 16 Number of simultaneous render targets: 4 Hardware occlusion query detected: Yes Using Direct3D9Ex: No WMIVideoInfo: DxDiag initialized Initializing GFXCardProfiler (D3D9) o Chipset : 'INTEL' o Card : 'Intel® HD Graphics 5500' o Version : '20.19.0015.4549' - Scanning card capabilities... GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1. - Loading card profiles... - Loaded card profile core/profile/D3D9.cs - No card profile core/profile/D3D9.INTEL.cs exists - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.cs exists - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.201900154549.cs exists ShaderGen: Write permission unavailable, switching to virtualized memory storage % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Missing file: core/art/gui/customProfiles.cs! % - Initialized Core  --------- Initializing Directory: scripts --------- sfxStartup... SFXSystem::createDevice - created OpenAL device 'Generic Software' Provider: OpenAL Device: Generic Software Hardware: No Buffers: 16  --------- Initializing NightmareIntoDarkness_3.10: Server Scripts ---------  --------- Initializing NightmareIntoDarkness_3.10: Client Scripts ---------  --------- Initializing Lighting Systems --------- Using Advanced Lighting   -------------- Attempting to set resolution to "1280 600 false 32 60 2" Accepted Mode: --Resolution : 1280 600 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 2 -------------- GFXPCD3D9Device::reset - depthstencil 7ebc00 has 2 ref's --- Resetting D3D Device --- GFXPCD3D9Device::reset - depthstencil 7ec060 has 2 ref's --- Resetting D3D Device --- Warning, overwriting material for: railings_tramTracks Warning, overwriting material for: moon_wglow.png Binding server port to default IP UDP initialized on port 0 GuiCanvas::setContent - Invalid control specified') % - Initializing Tools % - Initializing Tools Base findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform' findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs' findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform' findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs.edso' % - Initializing Base Editor % - Initializing World Editor % - Initializing Sketch Tool - Initializing Datablock Editor % - Initializing Debugger % - Initializing Decal Editor % - Initializing Forest Editor % - Initializing Gui Editor % - Initializing Material Editor % - Initializing Mesh Road Editor % - Initializing Mission Area Editor % - Initializing Particle Editor % - Initializing Physics Tools % - Initializing River Editor - Initializing Road and Path Editor % - Initializing Shape Editor Engine initialized... Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 (edited) It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes.*Edit: This is not the first switchable NV optimus based machine these troubles have popped up with actually.Would be nice to solve it once and for all. Edited August 1, 2017 by Timmy Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes. Nice one, I really appreciate this.Thanks Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes.*Edit: This is not the first switchable NV optimus based machine these troubles have popped up with actually.Would be nice to solve it once and for all. Ah I see.Well my system is here for testing. So it's all good. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes.*Edit: This is not the first switchable NV optimus based machine these troubles have popped up with actually.Would be nice to solve it once and for all. Ah I see.Well my system is here for testing. So it's all good. Ok here is the latest development branch build, i haven't changed anything with it, just want to use it as a baseline, do note there is no Direct3D9 anymore, only Direct3D11 and OpenGL. Let me know how this build goes for you.Link: https://drive.google.com/open?id=0B0tHSJ8eQYh6RUk0VXp0VWZjc00 Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes.*Edit: This is not the first switchable NV optimus based machine these troubles have popped up with actually.Would be nice to solve it once and for all. Ah I see.Well my system is here for testing. So it's all good. Ok here is the latest development branch build, i haven't changed anything with it, just want to use it as a baseline, do note there is no Direct3D9 anymore, only Direct3D11 and OpenGL. Let me know how this build goes for you.Link: https://drive.google.com/open?id=0B0tHSJ8eQYh6RUk0VXp0VWZjc00 Fantastic. Downloading it now. Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Hey!Here are the results from my tests:1) Intel HD 5500: Runs smoothly with no hang ups. Works perfectly with both D3D 11 and OpenGL.2) Nvidia 820M: Runs even better with rock solid frame rates. Works perfectly with both D3D 11 and OpenGL.I'm particularly impressed with the 820M performance. Very fast and seemingly produces better frame rates than the HD 5500.Thank you so much!Where do I go from here ?Thanks Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 Ah yeah the 820m will out perform that intel by some margin i would believe. just out of curiosity, if you copy the file scripts/client/prefs.cs from this latest build i just gave you and copy that over to the 3.10 folder and over-write it's prefs.cs, can you see what happens when you run 3.10 version? Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Hmm I see. Will do that right now.I heard that CMAKE is the new way to generate projects ?If this is the case, how will it work if I want to use a game template to compile it into a project ?And yes the performance gap is huge from what I'm seeing. 820M handles alpha blending MUCH better. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 Hmm I see. Will do that right now.I heard that CMAKE is the new way to generate projects ?If this is the case, how will it work if I want to use a game template to compile it into a project ?And yes the performance gap is huge from what I'm seeing. 820M handles alpha blending MUCH better. Yes cmake is the only way to generate project files to compile the engine now. You can set the template in cmake or you can actually manually copy the template files yourself into the game directory, obviously specifying it in cmake is easier but both way work Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Hmm I see. Will do that right now.I heard that CMAKE is the new way to generate projects ?If this is the case, how will it work if I want to use a game template to compile it into a project ?And yes the performance gap is huge from what I'm seeing. 820M handles alpha blending MUCH better. Yes cmake is the only way to generate project files to compile the engine now. You can set the template in cmake or you can actually manually copy the template files yourself into the game directory, obviously specifying it in cmake is easier but both way work I see. very good.I will have to do a fresh generation of 3.10 right away. I think I messed up the one I have already.Cmake it is! Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Question!Te 3.10 source I have has nothing in the projects folder. Do I just make the directories like in the tutorial here ? http://wiki.torque3d.org/coder:compiling-in-windowsThanks Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 1, 2017 Share Posted August 1, 2017 Question!Te 3.10 source I have has nothing in the projects folder. Do I just make the directories like in the tutorial here ? http://wiki.torque3d.org/coder:compiling-in-windowsThanks After you have run cmake and it's generated the project files for you, open those up and compile the engine. Watch out because it will default to Debug mode, unless you plan on doing development work in the engine itself, change it over to use Release mode. Compile the source code, when that is done, right click on the project called INSTALL, than goto project only and build only install like this, that will copy whatever template you told cmake at the start when generating a project. http://i67.tinypic.com/6eloh5.png Quote Link to comment Share on other sites More sharing options...
BOS Posted August 1, 2017 Author Share Posted August 1, 2017 Question!Te 3.10 source I have has nothing in the projects folder. Do I just make the directories like in the tutorial here ? http://wiki.torque3d.org/coder:compiling-in-windowsThanks After you have run cmake and it's generated the project files for you, open those up and compile the engine. Watch out because it will default to Debug mode, unless you plan on doing development work in the engine itself, change it over to use Release mode. Compile the source code, when that is done, right click on the project called INSTALL, than goto project only and build only install like this, that will copy whatever template you told cmake at the start when generating a project. http://i67.tinypic.com/6eloh5.png Very good. Doing this now. By the way, I didn't see the option to include PhysX, but I saw a BULLET option during the CMake build.Is this ok ?Thanks. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 2, 2017 Share Posted August 2, 2017 Physx atm is a bit of a pain in the ass, you have to manually compile the source code for it as nvidia no longer ship binaries for it and for legal reasons we can't ship binary versions of it either (it is totally free to get from NVidia however). PhysX definitely works, there is a PR i sent in here with support for physx 3.4 for the development branch https://github.com/GarageGames/Torque3D/pull/2020 otherwise the 3.10 version will only work with physx 3.3.x Quote Link to comment Share on other sites More sharing options...
BOS Posted August 2, 2017 Author Share Posted August 2, 2017 Physx atm is a bit of a pain in the ass, you have to manually compile the source code for it as nvidia no longer ship binaries for it and for legal reasons we can't ship binary versions of it either (it is totally free to get from NVidia however). PhysX definitely works, there is a PR i sent in here with support for physx 3.4 for the development branch https://github.com/GarageGames/Torque3D/pull/2020 otherwise the 3.10 version will only work with physx 3.3.x Yes, that makes a lot of sense seeing as the want registration for everything.I will get it directly from them.What about the bullet Physics ? My project requires simple physics Nothing too complex.THanks Quote Link to comment Share on other sites More sharing options...
BOS Posted August 2, 2017 Author Share Posted August 2, 2017 The build finished, but with no .exe file :-(----------------- Update, just copied the .exe from the one I downloaded for you.Testing it now. Quote Link to comment Share on other sites More sharing options...
BOS Posted August 2, 2017 Author Share Posted August 2, 2017 The results:Both the HD 5500 and the NV820M run absolutely fine with no problems. I think the CMAKE system is actually pretty good.PM was nice (and quick) but I think it is still being worked on ATM ? Quote Link to comment Share on other sites More sharing options...
BOS Posted August 2, 2017 Author Share Posted August 2, 2017 D3D11 is working brilliantly. No more crashes. Quote Link to comment Share on other sites More sharing options...
Timmy Posted August 2, 2017 Share Posted August 2, 2017 Ok happy days than. Yeah bullet physics is very easy to compile in, just go back and give that a tick in cmake and rebuild ya project Quote Link to comment Share on other sites More sharing options...
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