I noticed in many of the classic Torque3D assets there is often a manually created bounds object in the model file, it is a cube with a custom material that encases the whole model.
From what I know the bounds object is used to calculated the LODing and in case of the player the collisions.
But I never create those bound objects and it works just fine, it seems to do that automatically.
So is there any benefit in generating bounds by hand?