I started to convert and improve upon the art assets from the Pacific demo:
This is just to provide the source files for the assets used in Uebergame, but maybe someone else wants to use them, they are converted and brought up to date to work better with the current version of Torque3D. Game ready implementation is in my Uebergame repository.
Terrain textures got remastered and macro maps and new base maps have been added for some layers, they are also tested ingame.
For some shapes I made completely new models and variations, for example the small tree with 2 trunks I converted into 3 models with 1 trunk, this allows more variation.
More will follow when I need it and got the time to convert it.