
However, upon
newtonMode=true;While the camera will perform smoothly on a localclient connection,

any clients attempting to connect through gameconnection means will have a positively jerky experience.

The camera will function fine in newtonmode as long as it's not tracking a moving serverside object. I'm convinced it's a networking issue given the circumstances but I don't know how to go about fixing it.
Help pl0x?
PS: Running T3D 3.10