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how setting languages (countries) into a T3D project


keltwookie

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@rlranft Sadly default extended MLText lacks the localization part of TextCtrl (well, I can't find the textID part, correct me if I'm wrong) so from stock we can't use the localization .txt and the profile changing.

Well, that's exactly my point - My approach would be to derive a new object from MLText and add markup tags to allow you to switch text profiles (like you already can choose colors, for example) in mid-sentence even. Not exactly a simple project, but I might tinker with it later this summer.

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