I'm trying to replicate some behavior from other engines in T3D's animation system, specifically threads and blends. I have a walking animation set, in 4 directions, and the player has no pose for the arms. However, i also have a single keyframe of the character holding a sword and another a bow. How can i blend that single-frame animation (pose) of the character aiming a weapon with the movement animations? I really don't want to create the same walking animations over and over again, for each kind of weapon i end up creating (since it's a medieval game, i have a shitload of poses to work on: swords, bows, crossbows, magic spells, etc.