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windows transparency


bsisko

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I have an issue trying to get transparent levels to work in my game level. I want to create windows in my buildings.

I'm using Gimp to create the textures, Trenchbroom and Constructor to create the levels, and finally TGE 1.4 for the game!

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  • 3 weeks later...

The most elegant solution is probably to use a dirty window texture that uses alpha threshhold and then use a cubemap for reflection, that way you don't have to deal with the issues that come with the different transparency methods. I think the Chinatown Demo does it that way.


Simple solution is just to use a transparency method with any texture that looks remotely glassy.

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