Jump to content

MipLevels = 13


chriscalef

Recommended Posts

The compression on DDS files looks bad when you only look at filesize, the main advantage is that DDS files are not uncompressed in the GPU.


I wonder if the mip maps work or look good on such a small texture. If you have a front of windows on a 256 pixel wide texture, they will probably be destroyed and become only blur color after one or two mip map levels.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...