Well, hello again!
It's been quite some time since I've been by these parts, but I thought it was a good time, because I am currently deep into the process of making My First Game in Torque! (At least, the first game that is all mine, and is a serious, intent-on-publishing-come-hell-or-high-water sort of project.)
I'm posting this in the Megamotion section because it comes directly out of my Megamotion project, which is sadly mothballed at the moment, except for this game.
The game is a helicopter combat flight sim based on a fictional invasion of the West Coast by a combined force of Russian and Chinese troops.
As the player, you are a third rate rookie Russian helicopter pilot, who is being called up now because everybody better than you is dead. Your task is to drive the rebel forces from your side of the river, and then pursue them and destroy their base on the other side.
The hardest part of the game (and it's going to be quite difficult, sad to say) is flying the helicopter, because it is a fully simulated Kamov Ka50 gunship and no helicopter is easy to fly, they basically want to turn over and kill you the second you let down your guard for a moment.
You need a joystick (and a windows box) to play this, but if anybody here has a joystick with twist-rudder, or rudder pedals, and wants to join my playtest pool, you will definitely get free copies for life and my eternal gratitude.
The building heights and the textures are all fixed now, to the level of 2001 Counterstrike that you can see in the images anyway
but here is a video of me flying around during the city building process. The small window on the right is FlightGear, which is running alongside Torque and providing the helicopter flight dynamics. The big breakthrough of the past couple of months was being able to make a FlightGear build which can go "headless" and therefore not be visible to the end user, but for debug / demonstration mode I keep it visible.
Credit: thank you @ Duion for the sandbag nests, I sniped those from Uebergame.