I know people will call me negative again, but I would not bother recycling any of the default Soldier assets and rather start making new animations etc. While at first things look good, in detail you can see that everything looks a bit weird still and some weights are wrong.
You should not adapt your workflow to someone elses assets, just to be able to recycle some animations.
You are not that far away from making a fully functioning character all by yourself, all you need to do now is to spend a few days learning to animate.
I could also send you my paintball player, he is compatible with makehuman default rig, you only have to figure out how to re-use and/or export animations only.
That is not negative Duion. Coming in and saying something is crap with no tact, no information on how to improve, and no discussion is negative. Having an opinion, then explaining it and why you think that way is not negative, it is discussion, which is always good. There is a large difference between the two.
Reusing animations is not a bad thing in my opinion. For quite a number of reasons. Time constraints on solo developers being one of them. So I think this is not a bad idea in general. It can also be used for learning, for reusing a rig and animations a person has done themselves, etc. Lots of reasons to do this, learn it, and make it better.
That said of course it is probably better to make all your own things from scratch.
@ Jason Campbell Yes I think it is very useful. LOL I remember your shotgun, I played with it, at the time it crashed my version of torque for some reason but I did think it was cool (I have the soldier weapons pack so I already "had" a shotgun, but thought it was still very cool.). I moved to 2.8 (which I LOVE, I hate the old interface) so I could do the original rig transfer tutorial but found out the import is still not fully updated so I will do it with 2.79 now. Yes I knew/know your on a Linux rig, I prefer blender anyway personally.
@ Duion I still think this has a lot of applications for a lot of people, some people have no time to become good 3d modelers, some people have no ability, some a combination of the two. Personally I do not care how something is achieved as long as it is achieved with decent/good results. Different methodologies are all relevant as long as the end result is decent. It is of course always better for someone to do things "properly" and learn right from the get go. I do believe that's the best practice.
@ Jason Campbell I like the way that looks and has turned out. I will do some playing around myself soon. I recently got a new computer and am still reinstalling my tools and sifting through my old files and resetting up my rig.