Latest dev with ubiq's 3daak integrated

There are no stupid questions, just stupid answers.
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andi_s
Posts: 29
Joined: Tue Feb 10, 2015 8:12 pm
by andi_s » Fri Feb 22, 2019 8:04 pm
Hi all,
does anybody have the 3daak integrated into the latest dev and would be willing to share it?
JeffR
Steering Committee
Steering Committee
Posts: 937
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Mon Feb 25, 2019 9:46 pm
I started a build on this and ran into a couple rough spots with the merge that was messing with the resulting behavior. I'll take another look at it tomorrow and hopefully get that ironed out so I can get a build punted up into a branch for you.
suncaller
Posts: 21
Joined: Mon Apr 09, 2018 1:03 am
by suncaller » Tue Feb 26, 2019 1:59 am
I got it working with devhead shortly before AFX was integrated, but scrapped that for manually importing certain parts (the camera math for my overhead follow cam). I'm not sure I'd recommend anyone use it straight out if they have any desire to upgrade to 4.0. But I look forward to seeing your own efforts, Jeff. Maybe I just did it wrong, heh.
LoLJester
Posts: 110
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Tue Feb 26, 2019 4:25 am
Has the adventure kit been open sourced?
Bloodknight
Posts: 242
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Tue Feb 26, 2019 10:52 am
no, we are going to illegally port the proprietary code into the main repo to make FOSS babies genetically superior!
andi_s
Posts: 29
Joined: Tue Feb 10, 2015 8:12 pm
by andi_s » Tue Feb 26, 2019 5:25 pm
Thanks Jeff! Mainly the player Code ist difficult for me. Was thinking if i should try to just add a separate player, Like 3daak player instead if mergong the two, but could not yet try.
JeffR
Steering Committee
Steering Committee
Posts: 937
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Feb 27, 2019 4:44 am
There's a few bits I'm not 100% happy with port-wise i'll probably review when we look at component-ifying the sweet bits over, but it works as of my testing this afternoon.

Lemme know if it gives you any problems.

https://github.com/Areloch/Torque3D/tree/Devhead3dAAK
andi_s
Posts: 29
Joined: Tue Feb 10, 2015 8:12 pm
by andi_s » Wed Feb 27, 2019 6:11 pm
Thanks a Lot Jeff!! Will try it tonight 😁
LoLJester
Posts: 110
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Tue Mar 05, 2019 5:09 am
That's quite the disrespectful answer Bloodknight. You should not represent this engine in any way or form with this kind of attitude.
Bloodknight
Posts: 242
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Tue Mar 05, 2019 6:21 am
That's quite the disrespectful answer Bloodknight. You should not represent this engine in any way or form with this kind of attitude.
It's humour. I represent nobody but me. Thank you for your unwarranted personal attack. Have a nice day!
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