Components
- Mesh Render(Done)
- Animation(Done)
- Sound Emitter(Mostly Done)
- Collision(Done)
- Item Rotation(Done)
- Camera Component(Done)
- Player Physics Controller(Done)
- Simple Physics
- Rigid Body Physics
- Vehicle Springs
- State Machine(Done)
- Damage/Destruction
- Particle Emitter
ShapeBase
- Mesh Render
- Collision
- Animation
- Sound Emitter
- Fade/Cloak
- Damage/Destruction
- Same as Shapebase
- Player Physics Controller
- Mesh
- Collision
- Animation
- Item Rotation
- Simple Physics
- Mesh
- Collision
- Animation
- RigidBody physics
- Vehicle springs
- Engine/Control component?
- Mesh
- Animation
- Collision(Maybe a separate, simpler version that just raycasts to detect wall penetration?)
- State Machine