
torque3d version 3.9
Sectors Demo , model is building_01 , material is glassMat
singleton Material(building_01_glassMat) { mapTo = "glassMat"; normalMap[0] = "art/shapes/building1/building_01_nm.tga"; specularMap[0] = "art/shapes/building1/building_01_spec.tga"; diffuseColor[0] = "0.152941 0.423529 0.443137 1"; specular[0] = "1 1 1 1"; specularPower[0] = "54"; doubleSided = false; translucent = "1"; translucentBlendOp = "LerpAlpha"; pixelSpecular[0] = "0"; cubemap = "GoldenHourCloudySkyCubeMap"; materialTag0 = "RoadAndPath"; glow[0] = "0"; };This is from the .MIS
new Precipitation(snowT1) { numDrops = "100000"; boxWidth = "200"; boxHeight = "100"; dropSize = "1";//------------------The size in the original picture was more like 5 splashSize = "0.5"; splashMS = "250"; animateSplashes = "1"; dropAnimateMS = "0"; fadeDist = "0"; fadeDistEnd = "0"; useTrueBillboards = "0"; useLighting = "0"; glowIntensity = "0 0 0 0"; reflect = "0"; rotateWithCamVel = "1"; doCollision = "1"; hitPlayers = "0"; hitVehicles = "0"; followCam = "1"; useWind = "0"; minSpeed = "1.5"; maxSpeed = "2"; minMass = "0.75"; maxMass = "0.85"; useTurbulence = "0"; maxTurbulence = "0.1"; turbulenceSpeed = "0.2"; dataBlock = "HeavySnow"; position = "738 -56 170"; Rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; };
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translucent = "1";
translucentBlendOp = "LerpAlpha";