I'm using L3DT's mosaic feature to export very large terrains to T3D 1.2.
Terrain looks good in L3DT but not in T3D. There are seams to where the terrains join. I read that at the edges of the terrain extra polys are added to prevent the player from falling off the map and are the cause of these artifacts. The polys are not visible, but can be detected when a terrain brush is placed on those edges.
Is this right and is this fixed in the latest release of T3D; and if so, can anybody please point me in the right direction?