Hey dude, just a heads up.
Was trying to get everything compiled last night for testing on the oculus since I got it to actually display crap as mentioned.
Running into errors in platform/input/oculusVR/oculusVRHMDDevice.cpp.
Looks like it has a problem with a fair bit of stuff not being defined. Stuff like ovrD3D9Config, ovrHSWDisplayState, ovrD3D9Texture.
Did a search but didn't turn up anything other than that particular file trying to reference them, so I think some files didn't get put up to the branch.
Also, looks like the latest SDK requires a name change.
the include header file "OVR_CAPI_0_5_0.h" is now "OVR_CAPI_0_6_0.h", if you wanted to accomodate for that. Just as a heads up.
If I've just missed something on those references, lemme know.