Decal Bias Issue

Materials, textures, lighting, postfx
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marauder2k9
Posts: 162
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Wed Feb 18, 2015 7:40 am
Don't really know if this forum topic fits here but i cant see a thread specifically for issues/glitches

Ok so here is our object above a decal (no issue) decal is on a ground plane.

Image

Here is the same object at the same height as the ground plane.

Image

as we know this is due to decal bias in the level info. Changing it yields these results.

Image

notice the value in level info.


But when you stand up

Image

Decal disappears..

Any ideas?
Azaezel
Posts: 409
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Feb 18, 2015 9:41 am
Why the negative number for an offset?
LukasPJ
Site Admin
Posts: 386
Joined: Tue Feb 03, 2015 7:25 pm
 
by LukasPJ » Wed Feb 18, 2015 11:36 am
Moved to Rendering
marauder2k9
Posts: 162
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Wed Feb 18, 2015 11:49 am
Thanks,

That negative number is really the only one that gave no spill onto other objects that I could find anyway I don't think I tried that exact number in a positive I will try that out when I get home, another thing I noticed was a small bit of decal floating when you move around but I think it's tied to the same issue
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