No, but if the add on you're using uses a fan, it might need conversion due to the different way things are unwound when 'wrapping' around the model:But this commit is already in the current D3D11 code and I shouldn't worry about it or should I?Converting from fan to strip requires a re-alignment of verticies...
Sample: https://github.com/Lopuska/Torque3D/com ... 60becR1042
And is there somewhere explaining what are those GFX draw types or a good documentation about how the GFX works in T3D or common engines? I really need to improve my knowledge in this area... Anyway, out of topic, might post about it somewhere else...
https://github.com/GarageGames/Torque3D ... .h#L62-L72
https://msdn.microsoft.com/en-us/librar ... s.85).aspx (list)
https://msdn.microsoft.com/en-us/librar ... s.85).aspx