HiHi. You could do it in window . It would be nice to see a tutorial on the workflow if you like .
Torque's PBR is evolving right now. Tutorials might be a bit premature
The links below are a good place to start learning the PBR workflow. Azaezel and lot's of others have posted bunches of links here and elsewhere.
I'm slowly working my way through about 10 different resources myself.
Just playing around with the PBR branch whilst I study it's mysterious inner workings
Saved the grayscale roughness and metallic maps output by Bitmap2Material to RGB8 in Photoshop
Note the roughness .a and the metallic .r channels are selected in T3D
Downloaded Azaezel's PBR branch zip on 8.19.15
Screenshot is OpenGL
hmmm... not you They don't show up in Chrome for me either..
First time I used Dropbox for pics, not pro.
They're supposed to be visible to anyone with the link, according to dropbox, showed for me on Firefox, the browser I log in on.
Last edited by koros on Tue Aug 25, 2015 4:58 am, edited 1 time in total.
Thanks to everyone working hard on Torque! Torque3D rocks!