PBR: Principles, Practice, and Prepwork

Materials, textures, lighting, postfx
• 1
• 5
• 6
• 7
• 8
• 9
• 17

Re: PBR: Principles, Practice, and Prepwork

Chelaru
Posts: 223
Joined: Wed Jul 01, 2015 10:33 am
HiHi. You could do it in window . It would be nice to see a tutorial on the workflow if you like .

Re: PBR: Principles, Practice, and Prepwork

koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
HiHi. You could do it in window . It would be nice to see a tutorial on the workflow if you like .
Torque's PBR is evolving right now. Tutorials might be a bit premature

The links below are a good place to start learning the PBR workflow. Azaezel and lot's of others have posted bunches of links here and elsewhere.
I'm slowly working my way through about 10 different resources myself.

https://www.allegorithmic.com/system/fi ... _Vol.1.pdf
https://www.allegorithmic.com/system/fi ... _Vol.2.pdf
https://seblagarde.wordpress.com/2014/0 ... -engine-4/
http://jmonkeyengine.org/299803/physica ... -part-one/

Azaezel's PBR branch
https://github.com/Azaezel/Torque3D

You can have some fun playing with PBR workflows right now with the trials of Allegorithmic's tools.

Re: PBR: Principles, Practice, and Prepwork

Chelaru
Posts: 223
Joined: Wed Jul 01, 2015 10:33 am
I really nice. Thank you.

Re: PBR: Principles, Practice, and Prepwork

koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
Just playing around with the PBR branch whilst I study it's mysterious inner workings

Saved the grayscale roughness and metallic maps output by Bitmap2Material to RGB8 in Photoshop
Note the roughness .a and the metallic .r channels are selected in T3D
Screenshot is OpenGL

Link to the outputs and original main input texture https://www.dropbox.com/s/nwobyd10k7wm2 ... t.zip?dl=0

Torque3D PBR branch

Bitmap2Material

Edit
https://www.dropbox.com/s/45o9xjuojh1pz ... n.png?dl=0
https://www.dropbox.com/s/2kmx60029pxml ... n.png?dl=0

...And

Let's try Photobucket.

Torque3D PBR branch

Bitmap2Material

Can you get to the zip file from Dropbox?

Cheers!
Last edited by koros on Tue Aug 25, 2015 5:27 am, edited 3 times in total.

Re: PBR: Principles, Practice, and Prepwork

Azaezel
DEVGRU
Posts: 496
Joined: Tue Feb 03, 2015 9:50 pm

Looks like I missed a spot on the roughness -> smoothness labelling. Try inverting that channel. (substance spits it out as rough = black, smooth = white)

Re: PBR: Principles, Practice, and Prepwork

koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
I'm not complaining

Re: PBR: Principles, Practice, and Prepwork

koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
You have the roughness mapping perfectly.
Makes me want to do a UE4 SciFi hallway style demo.

Picked up Bitmap2Material a few days ago. Most fun I've had in a while.
Wife says I'll have to wait on Substance Designer + Painter ... /tantrum

Re: PBR: Principles, Practice, and Prepwork

Azaezel
DEVGRU
Posts: 496
Joined: Tue Feb 03, 2015 9:50 pm

Ok. Next time I get a chance to come up for air, will try and slip in a tickbox for flipping that. Probably pattern it after https://github.com/Azaezel/Torque3D/com ... 56e72d4aa7

Re: PBR: Principles, Practice, and Prepwork

buckmaster
DEVGRU
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
@
koros
is it just me or are those images not public?

Re: PBR: Principles, Practice, and Prepwork

koros
Posts: 46
Joined: Thu Apr 09, 2015 2:54 am
hmmm... not you They don't show up in Chrome for me either..
First time I used Dropbox for pics, not pro.
They're supposed to be visible to anyone with the link, according to dropbox, showed for me on Firefox, the browser I log in on.
Last edited by koros on Tue Aug 25, 2015 4:58 am, edited 1 time in total.
• 1
• 5
• 6
• 7
• 8
• 9
• 17

Who is online

Users browsing this forum: No registered users and 6 guests