So, i'm trying to replace the player arms and weapon model in first-person. I've made a new player_arms.dae file with the arms rigged to my skeleton, plus a player_pistol.dae containing the weapon attached to the hand bone, and no arms mesh. Finally, there's a few DAE files with the animations: idle, fire, etc. Everything works fine: the states, the animations, except for one thing: the model is rendered in a completely wrong position:
That's me, in FP camera, looking down. That mesh over there is the player arms. I'm rendering in wireframe because they're below the ground. It seems to be rotated about 180 in the Z axis. Or something like that. My skeleton, the mesh and all the animations are correctly set up in the Y-Front, Z-Up orientation. And the scale is based on the original Torque player model. Any ideas of what i might be doing wrong here?