Torque prevents the weapon from being rendered through geometry by pushing the model towards the camera. As described here:
http://www.garagegames.com/community/fo ... ead/121167
https://www.garagegames.com/community/f ... ead/131993
But there's another problem, other than that. The 3rd person player model casts shadows into the 1st person model, resulting in a terrible effect. It might be realistic, but it's not what other games and engines have been doing. Is there a way to disable this?