Splatmap resolution?

Materials, textures, lighting, postfx
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saindd
Posts: 220
Joined: Wed Apr 15, 2015 3:20 am
by saindd » Fri Dec 04, 2015 11:54 pm
Is there any fix planned to support more layers being imported per heightmap? What if, instead of loading RGBA, i only import 8-bit grayscale masks? Instead of combining channels in World Machine, i can export them individually as heightmaps. Would Torque support that?
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