Not out of the box because it only loads a diffuse map for the foam. It's not a material so you can use for example a image sequence animation. You'll need to change some code for that.Would it be possible to replace it with an animated particle effect, using an atlas?
Particles work with materials, so yes, that should be possible. You would really want to test it thoroughly though, I can imagine giving it a performance hit.Can sequence animations be used with particles?
Foam appears where the water touches the terrain. If the player hits the water, you may see bubbles and splashes; those are defined in the player datablock and are particles.As for the foam, i'm not referring to the one that appears when the player hits the water, but also the one when water touches the terrain (e.g: beach).
Nah, just cranks a few values up like so: http://imgur.com/a/z0Dzw fars an animation goes... not stock. though I'll note there are bits and bobs of the material features laying around to turn a horizontal strip into a frame by frame flipbook as it were.I think the Pacific Demo has some kind of wave foam by placing decals with transparency & animation near the terrain. But if you want animated foam on the water without particles you could use a flat mesh with sequence animation material as previously suggested.