I've noticed that Torque has a different format for cross skyboxes. This seems to be the standard for various engines (Unity, Shiva, C4, etc): http://www.terathon.com/wiki/images/0/05/BryceFig05.jpg
However, if i use a Skybox in cross format with Torque, i have to rotate some textures (right, 90 ccw, left 90 cw, and invert the back one). And still, they don't seem to match. Is this a buggy behavior that was fixed in some resource at garagegames.com or, is it just like that?