Hair problems

Materials, textures, lighting, postfx
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Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Wed Oct 14, 2015 4:18 pm
After much messing around I think i got something acceptable.

First of all, transparencies MUST be .png, I don't know why but other formats will cause issues.

The eyelashes I fixed them applying 4 layers of LerpAlpha.

Finally something than at least isn't darkened by the Alpha Threshold.
Image
Alpha Threshold alone It looks meh.


After that, I duplicated the hair mesh and i applied Alpha Threshold to one material, and LerpAlpha with 2 layers to the other mesh.
This Is the best looking so far but it has 2 terrible flaws... It can't receive shadows and it duplicates the hair polycount.
Image
Alpha Threshold + LerpAlpha


Shadows of the first method vs the second one.
Image
The right one (Alpha Threshold + LerpAlpha) receives shadows in is Threshold layer but get overwritted in the Lerp layer, so we can barely see them.

Luckily both of methods work OK with illumination.
Image

So that's it, I'm already out of ideas.
I think this can be improved with a shader that do 2 passes, one Threshold and another Lerp but with shadows. Saddly that's out of my range.

Any more ideas?
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Wed Mar 16, 2016 5:07 am
but
how did u get the fold of the cloth of this character?
It looks awesome.
Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Sun Mar 20, 2016 5:36 pm
I didn't made the model, it's from a game called The Witcher 3. I was in need for a model with hair and I used this one (totally not illegal stuff :o ).
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