Vertex blending via world position

Materials, textures, lighting, postfx
2 posts Page 1 of 1
saindd
Posts: 220
Joined: Wed Apr 15, 2015 3:20 am
by saindd » Sat Jun 13, 2015 5:53 pm
Is there a built-in T3D shader that allows me to blend vertex via their world position?

Image
Duion
Posts: 1009
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sun Jun 14, 2015 2:27 am
No
2 posts Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest