View-distance limitations?

Materials, textures, lighting, postfx
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Joined: Wed Apr 15, 2015 3:20 am
by saindd » Thu Jun 11, 2015 11:42 pm
I've noticed that, depending on the size of the terrain, it gets cutout when rendering. Where i can configure the view-distance? Can i enable some kind of fog, to enable huge terrains?

Also, in my game, the spawn routine consists of the player jumping of a plane that's flying in circles above the terrain. It's actually a plane model in a path, moving around, above the terrain. I don't want to teleport the player or move between scenes because it's a MP game and would defeat the idea. This is a huge problem with the view distance. Any ideas how to fix it?
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Joined: Sun Feb 08, 2015 1:51 am
by Duion » Fri Jun 12, 2015 12:20 am
"max visible distance" or so in level properties, you can set fog there also.
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