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Fake Lighting Technique

Posted: Thu Apr 04, 2019 3:45 am
by Happenstance
Just sharing a neat technique to fake 3D lighting by using spherical meshes with additive blending in place of real lights.

https://agilethief.artstation.com/proje ... m_id=70137

Not particularly relevant for Advanced Lighting but could be something to explore for someone running into the per-object light limit in Basic Lighting.