Fake Lighting Technique

Materials, textures, lighting, postfx
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Joined: Sat Apr 11, 2015 9:08 pm
by Happenstance » Thu Apr 04, 2019 3:45 am
Just sharing a neat technique to fake 3D lighting by using spherical meshes with additive blending in place of real lights.

https://agilethief.artstation.com/proje ... m_id=70137

Not particularly relevant for Advanced Lighting but could be something to explore for someone running into the per-object light limit in Basic Lighting.
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