Well a little more information would be helpful. PostFX settings are meant to be adjusted individually. Ideally you post a screenshot on what you want and one of where you are currently at.
Thank you for your reply.
Ill try and get those screenshots, not at that comp now though.
Basicly its an issue where nothing happens when adjusting the Tonemapping Contrast slider in PostFx.
In BeamNGs (running directx11 now afaik) case it worked on their earlier releases (as can be seen in their 2015 Techdemo which uses directx9) but, and this hasnt been confirmed yet, after adding directx 11 support the whole HDR part stopped working. They have got it partially working now but seems to pay no attention to it (they have other things to focus on ofcourse) so thats where i am trying to see if i can fix it since i personally think its a big part of the gfx.
Going through their hdr files (hdr.cs and so on) and various PostFx files i can see that theres some minor differences compared to the T3d engine files.
What i guess might help would be if someone could push me in the right direction of where to look, in those PostFx files (which have the same hierarchy as the T3d equivalents) and/or which of the postFx files are effected when adding Dirtectx11 support. A shot in the dark as i stated so im prepared that this is a dead end but spent hours yesterday evening going through the files, trying to see something that looked off.