This is the models material file for that particular material .
singleton Material(building_01_glassMat)
{
mapTo = "glassMat";
normalMap[0] = "art/shapes/building1/building_01_nm.tga";
specularMap[0] = "art/shapes/building1/building_01_spec.tga";
diffuseColor[0] = "0.152941 0.423529 0.443137 1";
specular[0] = "1 1 1 1";
specularPower[0] = "54";
doubleSided = false;
translucent = "1";
translucentBlendOp = "LerpAlpha";
pixelSpecular[0] = "0";
cubemap = "GoldenHourCloudySkyCubeMap";
materialTag0 = "RoadAndPath";
glow[0] = "0";
};
This is from the .MIS
new Precipitation(snowT1) {
numDrops = "100000";
boxWidth = "200";
boxHeight = "100";
dropSize = "1";//------------------The size in the original picture was more like 5
splashSize = "0.5";
splashMS = "250";
animateSplashes = "1";
dropAnimateMS = "0";
fadeDist = "0";
fadeDistEnd = "0";
useTrueBillboards = "0";
useLighting = "0";
glowIntensity = "0 0 0 0";
reflect = "0";
rotateWithCamVel = "1";
doCollision = "1";
hitPlayers = "0";
hitVehicles = "0";
followCam = "1";
useWind = "0";
minSpeed = "1.5";
maxSpeed = "2";
minMass = "0.75";
maxMass = "0.85";
useTurbulence = "0";
maxTurbulence = "0.1";
turbulenceSpeed = "0.2";
dataBlock = "HeavySnow";
position = "738 -56 170";
Rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};