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ToneMaps FUBAR in Devhead

Posted: Mon Aug 27, 2018 1:57 am
by Steve_Yorkshire
Test zip with meshes and (an actually working fixed this time) level:

ToneMapping is not behaving nicely with devhead (downloaded from github 3rd August 2018)

This seems mostly to do with "representedInLightmap" going belly up on non-lightmapped materials.

With theLevelInfo advancedLightMapSupport OFF, sun representedInLightmap ON = everything dark, tonemapped and non-tonemapped geometry, and emmissive is blurry.

With theLevelInfo advancedLightMapSupport ON, sun representedInLightmap ON = tonemapping good but all non-tonemapped geometry dark (getting no light at all), and emmissive is blurry.

advancedLightMapSupport ON, sun representedInLightmap OFF = everything gets light, emmissive is fine, tonemapping is visible but isn't fully lightmapped due to sun's light. This is all expected.

Re: ToneMaps FUBAR in Devhead

Posted: Mon Aug 27, 2018 1:53 pm
by Steve_Yorkshire
Also just to note pointLights always cast light to toneMaps regardless of settings. I downloaded @
User avatar
's old (5 month ish) lightmap project off github and it has the same issues.