ToneMaps FUBAR in Devhead

Materials, textures, lighting, postfx
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Steve_Yorkshire
Posts: 330
Joined: Tue Feb 03, 2015 10:30 pm
 
  by Steve_Yorkshire » Mon Aug 27, 2018 1:57 am
Test zip with meshes and (an actually working fixed this time) level: http://yorkshirerifles.com/downloads/toneMapTest.zip

ToneMapping is not behaving nicely with devhead (downloaded from github 3rd August 2018)

This seems mostly to do with "representedInLightmap" going belly up on non-lightmapped materials.

With theLevelInfo advancedLightMapSupport OFF, sun representedInLightmap ON = everything dark, tonemapped and non-tonemapped geometry, and emmissive is blurry.
Image

With theLevelInfo advancedLightMapSupport ON, sun representedInLightmap ON = tonemapping good but all non-tonemapped geometry dark (getting no light at all), and emmissive is blurry.
Image

advancedLightMapSupport ON, sun representedInLightmap OFF = everything gets light, emmissive is fine, tonemapping is visible but isn't fully lightmapped due to sun's light. This is all expected.
Image
Steve_Yorkshire
Posts: 330
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Mon Aug 27, 2018 1:53 pm
Also just to note pointLights always cast light to toneMaps regardless of settings. I downloaded @
User avatar
Azaezel
's old (5 month ish) lightmap project off github and it has the same issues.
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