Tonemapping not working

Materials, textures, lighting, postfx
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brother_david
Posts: 9
Joined: Tue Jun 26, 2018 1:00 pm
by brother_david » Thu Mar 28, 2019 3:11 pm
Just tell them to update their engine, I don't know what they broke, but it is probably no big deal to fix it.
I have a thread running at their forums but have yet to get an answer from a dev. They usually respond and kind of quickly so ill hang in a while more and meanwhile try to find a solution myself.
brother_david
Posts: 9
Joined: Tue Jun 26, 2018 1:00 pm
by brother_david » Tue Apr 02, 2019 7:22 am
Got my answer, doesnt really sound promising but figured it was something along these lines:

"Yep is a know issue :p

HDR was broken some years ago, but no one realized until was a bit too late.
Fix it will make all the content look different and is something i want to avoid as artists invest a lot of time trying to get the most from the engine

Is in my ToDo to check what are our alternatives in the next months, but i cant promise anything."


Kinda sad to hear. Looks are (in my opinion) a huge part of modern car sims/games so not being able to have that without external PostFx solutions kinda sucks. Can understand them though. Dont see why they cant 'fix' it and bring back the HDR On/Off option for those who think it looks bad. If its not really bad and effects more things than pure resources such as textures, then i can see why ofcourse. Weird thin g though that the gfx in the tech demo are alittle more on point with example speculars even with PostFx off.

Anyways, I reinstalled Reshade after this, in order to get alittle more updated gfx.
Duion
Posts: 1259
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Apr 02, 2019 5:21 pm
HDR is not going to make things that bad, it has actually the most potential to improve visuals if used right. If you just use it slightly it is hardly going to make anything worse, but better.
brother_david
Posts: 9
Joined: Tue Jun 26, 2018 1:00 pm
by brother_david » Thu Apr 04, 2019 10:20 am
I agree, sounds abit off to me but i do not have enough insight to actually say anything about it. Just trying to make the most out of BeamNGs gfx cause overlay programs arent going to be as good working with the game gfx as the in engine postfx.
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