As we've gained some traction in interest via our new Facebook page as well as some interest via inquiries on these forums, I figured I might as well start a topic here for everyone who's interested to interact with me and provide input and feedback concerning Shadow Sovereignty. First, I'll give you the run-down:
Two years ago this past November, a group of friends and myself got together with an idea for a multiplayer game that would stand out; a game that could build a truly dedicated fan-base and succeed no matter how few or how many people played. Each of us had played several different MORPGs and MMORPGs, and had the same complaints as well as unique ones across the board. Over the following months, the game continually changed and evolved as we weeded our way through feature after feature, until finally in November of 2014, a consistent idea fully materialized. We wanted a game that all of us would enjoy, despite the fact among us were elite raiders, hardcore role-players, and casuals. We were also tired of seeing only three options otherwise in the market: subscription, pay-to-win, or buy-to-play.Incendiactive is proud to present its very first public project - Shadow Sovereignty, a 100% free-to-play MMORPG. Set at the start of the 7th century of the 1st era - an era characterized by a heavy mix of traditional living and the infancy of technology powered and shaped by magic - Shadow Sovereignty is designed to be a classic, nostaialgic experience from the start. The story takes place primarily in the realm of Cadreinth, a young world that has experienced peace since the earliest record of life. When dark beings stir in the shadows and an unseen evil awakens, who is to stand for the innocent against the growing darkness?
However, what truly drove us to really push the project to production was our passion for gaming and our love of creativity. Every one of us working on the project is a creative mind in some form, and we all wanted a way to incorporate our creativity into something we could do for ourselves and possibly anybody else who wanted to be a part of something great. Thusly, Shadow Sovereignty was born.
After a full year of switching around engines and software, as well as numerous losses of data and visionary restarts, we are finally proud to announce that the new Shadow Sovereignty v0.0.1 is being created in Torque 3D, on a Linux host, using all open-source software. Development is going fairly smoothly as planned, and we have announced on our Facebook page the planned date for the first pre-alpha public test version to go live January 1st, 2016.
Of course, we wouldn't be posting this if the project were only an idea. We do have one of the first two parts of the game that the player will encounter for the first demo, known in the common tongue as The Vale of Stone. At the moment, we do not have new screenshots ready. However, in the next day or two I will be posting some in reply to this topic, as several of us have gotten together in one location to work at getting content ready to bring our IndieDB page back to life and generate some interest everywhere we can.
We do have a post over in the "looking for" section of these forums, please head over there, to our Facebook or Twitter, or message us here if you have any questions or are interested in helping us finish making our vision come alive for everyone!