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Re: Volumetric clouds in T3D

Posted: Fri Oct 16, 2015 4:02 pm
by MilkywayM16
Just an idea but it would be nice clouds can cast subtle shadows, I mean, take the alpha channel of the clouds and do a projection to everything below.
I've definitely considered this, the problem is that the clouds aren't rendered in world space. The most I could do right now is just scroll the alpha of the texture across the terrain to simulate cloud shadows.

Re: Volumetric clouds in T3D

Posted: Fri Oct 16, 2015 6:20 pm
by chriscalef
Wow, thanks for sharing! This is great work, really looking forward to it!

Re: Volumetric clouds in T3D

Posted: Sat Oct 17, 2015 5:16 am
by MilkywayM16
Wow, thanks for sharing! This is great work, really looking forward to it!
Thanks! I'm really looking forward to finishing it or at least get it to a releasable state.

Re: Volumetric clouds in T3D

Posted: Sun Oct 18, 2015 10:21 am
by MilkywayM16
Hey guys, just a small update. I wanted to share some screenshots of the progress I've been making.

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Click here for more: http://imgur.com/a/gsjVN

Honestly, the pictures don't do it justice. The clouds look so much better in motion.

All of the pictures were created using different settings available in the editor, so there's really no limitation to the types of clouds you can make with this. I want to record a video soon showcasing the cloud movement and some of the customization, so stay tuned for that.

Re: Volumetric clouds in T3D

Posted: Sun Oct 18, 2015 12:52 pm
by Chelaru
Simply amazing. Congratulations!

Re: Volumetric clouds in T3D

Posted: Sun Oct 18, 2015 3:14 pm
by Nils
Awesome!!!

Would like to implement this in DM.
Do you plan on releasing this?

Re: Volumetric clouds in T3D

Posted: Sun Oct 18, 2015 6:17 pm
by JeffR
Definitely a significant improvement over the default.

Nice work so far!

Re: Volumetric clouds in T3D

Posted: Mon Oct 19, 2015 6:28 pm
by Steve_Yorkshire
Honestly, the pictures don't do it justice. The clouds look so much better in motion.
Any chance of video? ;)

Re: Volumetric clouds in T3D

Posted: Mon Oct 19, 2015 9:13 pm
by MilkywayM16
Thanks for the kind words!

@
User avatar
Nils
I do plan on releasing it. It's great that you want to include it in DM because I specifically thought of you guys and beamNG as prime candidates for a system like this. I'm hoping it makes its way into the main T3D repo eventually. I still have a lot left to do before I get there though.

@
User avatar
Steve_Yorkshire

Not quite yet, I want to iron some stuff out first. If it takes too long to figure that stuff out though, then I'll prioritize making a showcase video for this thread.

Re: Volumetric clouds in T3D

Posted: Tue Oct 20, 2015 10:11 am
by Nils
That's really cool @ MilkywayM16 :D :D :D

Let us know if we can assist you with this.
Also if you'd like to see it tested in a different map with different cloud textures.

If you'd want to mail us -> info ₪ deadlymatter ∙ com