After an unexpected break in the development am I back on the project. Here some screenshots of a rough setup of a smaller island next to the main land (which covers most of the map) All the nitty details still need to be added and the needed scripts & optimization. It's a work in progress after all; so the final work will look different!
Click (or tap) to see their full resolution (4k)
(shot taken early in the design process)
This graveyard has been developed in one day with solely making use of the T3D editor: modeling the low poly tombstone's with the convex shape editor, prepping them with the shape editor and distributing them with the forest tool for optimization sake. The detail is less than you'd want to see but keeps the memory load and fps at bay on this big map.
All assets are developed by me. Shots are not edited, only converted to compressed jpg.
Edit: Link to https instead of http to avoid nagging browsers