The plan was to start in March with the further development of this project after a long pause. When finally all was ready to go, the Covid-thing started here in China (February) While taking care of the family and chronic illness was there barely any time to do work, sometimes here and there a little. Now almost everything is getting back to normal (a new normal that is) I'm looking forward to spend some full-time months on this. After a year it's still in the starting phase, but not to worry; there are no strict deadlines... The engine is already much outdated, a few more months really doesn't matter.
The aim is to target old hardware; it's being developed on a 6 year old low-end game PC and will be satisfied if it keeps running with a 30+ fps at 1080p. Realism is not a goal, but just looking decent enough is something try to spend some time with.
Hopefully, when I'm managing to get some help on the coding side, some upgrades can be made in the near future. The current engine branched of from 3.6 and many changes have been made. Porting to 3.10 or 4.0 is a big step, but will see how it goes; in the meantime you can enjoy the D3D9 renders below

Please remember that everything is in a early stage of development, and all may be subject to changes; nothing is fixed yet !












Previous blogs:
June 2019 viewtopic.php?f=8&t=1654
November 2019 viewtopic.php?f=8&t=1678
and viewtopic.php?f=8&t=1704
Work in progress, unfinished work, not final yet, will change in the near future, not everything is done yet !